Spent a few hours this weekend making some tweaks to the Dungeon Generation code in HA!. Specifically, I added 4 new SquareTypes to the room generation code so that room & passage corners would be explicitly defined instead of just using the more generic Wall square. While there is currently no difference in gameplay (hopefully) or appearance, it will make the dungeons more graphics friendly for those folks using the dungeon generator for things other than HA!.
I'll update the DunGen source code on the website and post a new binary in the next day or so.
I've also been working on the overland & town map code. There are a few towns you can visit although there aren't any people in them yet. That's pretty high on my list of things to knock out before the next "official" release: 0.1.7
While you're waiting on HA! be sure to give THIS a try. Talk about retro...
(update: I've uploaded the new source. Grab it HERE.)